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                              DISNEY CHANNEL’S NEW ORIGINAL SERIES

                                                  SO WEIRD

               WORLD PREMIERE, MONDAY, JANUARY 18, 7PM ET/PT

                                      AIRS WEEKLY, MONDAYS, 7PM ET/PT

                                           EPISODE SYNOPSES

 

“Family Reunion”  (101 Pilot) – fi is contacted by the ghost of a young boy who seems to be 
haunting the building in which Molly’s Chicago gig is taking place.  After investigation, Fi discovers 
that the boy drowned when the Eastland, a passenger ship, capsized in the harbor nearby.  
His body was unidentified, and so was never reunited with the bodies of his parents . . . 
until Fi experiences a recreation of the disaster, and finds the young boy’s coat, with his name 
inside.

“Escape” (102) – Fi discovers a girl who lives in the town she’s visiting is astrally projecting as 
a way of escaping from the problems of her life.  But when the projections first worsen the girls 
problems, then later threaten her very existence, Fi must convince her to return to her body and 
face her problems in this world.

“Memory” (103) – Ned and Irene arrive at the next town a day early, with the readies in the 
second bus.  When Fi and the rest arrive, they discover that neither Ned, Irene, nor anyone else 
in the town can remember the previous evening.  Fi pushes Ned and Irene to search their memories,
 and starts to piece together bits of flashbacks that reveal the town’s repressed memory stems 
from  the traumatic appearance of aliens.  Further investigation reveals that the aliens are still 
there, but  by  the time Fi determines where they landed and gets to the spot, the alien ship is 
just disappearing into the sky. Ultimately Fi realizes that it was an accidental crash, and the aliens 
had no choice but to erase the  memories of those who had seen the crash, so that they could 
safely repair their ship and leave 
without discovery.

“Web Sight” (104) – Fi discovers a mysterious web site, apparently a fan site about her mom’s 
comeback tour, which has a review posted on it dated the next day. When the review turns out to 
be true, Fi realizes that someone or something is trying to warn her about an accident they will soon 
have, which she is then able to prevent with her foreknowledge, saving the life of the critic who 
wrote the review.  At the tend, Fi speculates whether the mysterious messages might have come 
from her father, or whether she should just let go, as Jack has urged her; she then receives a reply 
to an earlier email asking whether she could change the upcoming accident. The reply: “You can 
change anything.”

“Sacrifice” (105) -  While camping in Tennessee, Fi wanders into the forest and discovers what 
appears to be Bigfoot, a humanoid offshoot.  The creature leads her to a cave, where she discovers
 the skeleton of a Union soldier from the Civil War, who befriended the creature in 1862, and gave 
his life (and his reputation, since hw as thought a deserter) to prevent it from being discovered by 
another human beings who would have harmed or captured it. Realizing that development of the 
campground is putting the creature in danger of discovery, she leads it to an undeveloped part of 
the park while hiding from those seeking to “rescue” her.  AT the end she returns the officer’s
 locket to his descendants, with a letter affirming that he was a good soldier and an honorable man.
 

“Angel” (106) – The tour bus is run off the road by an apparition of a man who then disappears. 
Fi and family stay at a nearby farmhouse where the father and daughter seem to have a secret; 
ultimately Fi will discover the apparition is an angel who is trying to save the life of the daughter 
(she has leukemia) by stopping people passing on the road who are a bone marrow match for 
the girl.

“Simplicity” (107) – The family pulls into a town where there’s some tension between the original 
simple townsfolk and the hi-tech company (Star.Dot.Star) that has moved in more recently and 
started to set up a complex infrastructure.  (Molly wrote a very successful jingle for Star. Dot.Star,
 and is intent on convincing the CEO of the company – Tad Raxall, a charming, megalomaniac –
 to pull it off the air.) All the hi-tech stuff in town has started to break down, recently, and soon 
everything mechanical (including Molly’s tour bus) has ceased to function.  Fi discovers that 
mischievous gremlins are the cause, and realizes that they are trying to stop Tad from 
accomplishing his goal of computerizing the whole world.  Tad is unwilling to desist, however, 
and so Fi and Molly rewrite the jingle as an apology to the gremlins for overcomplicating life…
at which point the bus starts up and the family is allowed to leave town.  As they disappear in 
the distance, we 
discover that “the simple townsfolk” have been hatching the little creatures and setting them 
free to bring back the low-tech heyday of the town.

“Strangling” (108) – Rick’s sister Melinda is performing in a repertory theater production of 
“Macbeth” in Seattle; the family goes to see her, taking along Melinda’s young daughters, who 
idolize Fi.  The girls tell Fi that the book of Celtic spells Melinda is using on-stage (in her role as 
one of the three witches) is real.  After the show, Jack is teasing Fi about how she’d be great at 
playing one of the three witches; in fun, Fi says a spell from the book…and seems to turn Jack into
 a weird creature (from the family crest on the cover of the book) that only she (and later the girls) 
will ever see.  Jack later turns up, but the creature itself is real, and Fi and the girls (who have now
 dressed themselves as little witches) must chase it around the theater and send it back whence it 
came with a counter-spell.  Fi succeeds, and the girls see it all..but no one believes their fanciful 
story about their beloved cousin’s exploits.  A grace note: Fi discovers that the book belonged to
 her dad, and that the family crest is in fact the crest of Molly’s family Irish ancestors – what was it
 doing in her aunt’s attic?

“Rebecca” (109) – Fi meets a girl, apparently her own age, who claims to be the daughter of 
Rebecca, a girl with whom Molly was best friends when she was Fi’s age – a friend who suddenly 
disappeared, and whom Molly missed so much that she wrote a song about her.  But when Molly 
appears and wants to meet Rebecca, the girl runs off.  Molly and Fi try to find the girl; ultimately 
Fi tracks her down and discovers that the girl is in fact Rebecca herself, a hear immortal who is, 
in fact not 13 but 1300 years old.  Despite her age, however, the girl and her parents are all 
physically and emotionally parallel to Fi; Fi finds that the girl was desperate to break out of 
her secretive  existence (necessary to avoid discovery by normal humans) and reconnect 
with Molly, her only  Mortal friend. Rebecca promises to come back and talk to Molly, but her 
parents prevent it;  Molly’s heart is broken once again, but hope shines through when Fi 
receives an email from  Rebecca, signaling a possible relationship for the two old friends.

“Singularity” (110) – Fi, Jack and Clu join in a local softball game, and hear the local lore about 
the mean old guy next to the playground who swears that he isn’t keeping the balls that disappear 
over his fence, even though all the kids know he must be lying.  Fi discovers, however, that the 
old man isn’t lying: there’s a rip in space/time in right field  into which the balls have been 
disappearing. Fi goes in with Clu; Clu is lost in the wormhole, and Fi comes back out . . . 
fifteen minutes earlier.  She now has fifteen minutes to change the future and save Clu, 
without running into her double and screwing up space/time even more.

“PK” (111) – Fi meets a troubled 9- year- old boy who seems to have psychokinesis (PK), 
but claims his imaginary friend never went away and is moving things around.  Fi tries to prove 
him wrong, but ultimately realizes he has in effect created an entity by concentrated through 
( per Buddhist mysticism; a tulpa) who is indeed separate from him – and which is aggressive 
against Jack because Jack doesn’t like the young boy.  At the end, Fi hooks the boy up with 
a research facility who can help him, and Jack admits he was wrong to judge the kid so harshly.

“Lost” (112) – Fi comes across email, which is spamming the net; it’s not aimed directly at Fi, 
but as usual, she’s the only one who pays attention. She’ll discover that the email is coming from 
a 28 year old woman in a level 4 coma, whose EEG monitoring equipment has shorted to the 
hospital’s internet connection, enabling the messages to go out on the net. Fi discovers there is 
a model of the town inside the girl’s mind, in which she seems to be lost, and ultimately uses 
SimCity to rebuild the town in her computer – as it was when the girl went into a coma 20 years
 ago – using the memories of old people in town. She then leads the girl to the “edge of town” 
using Instant Messenger; when the girl finally finds her way out. She wakes up from the coma.

“Will o’ the Wisp”  (113) – While the kids are taking a hike to see the Marfa Lights in Texas, 
Jack is inhabited by what will turn out to be a mischievous will o’ the wisp who decides he’s going
 to keep Jack’s body forever. Fi notices that Jack isn’t acting like himself and guesses the 
creature’s secret; but when she tries to warn everyone, the creature snaps the bus into limbo 
so he can  practice “being”  Jack.  Fi knows from her research that she can only get her brother 
back if she guesses the creature’s true name; after several attempts she finally starts a 
random letter generator on her laptop that guesses every name in existence. When the 
creature realizes that Fi will soon win their battle, she starts to bargain, first revealing that he
 didn’t take Jack at random – he and other spirits like him know about Fi and her investigations, 
and want her to stop.  Fi is shocked, but doesn’t give in to his threats; as the end nears, 
the creature offers to let her talk to her father in exchange for keeping her brother’s body.  
Fi refuses, and the creature is ejected from Jack’s body – but says it will see her again. 
 
Jack, of course, remembers nothing of the experience. 
(End of first season)

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